Gear your story with a proper loadout.
Custom melee weapons, ranged weapons, clothing and scripts — built for GTA V roleplay, tested on live FiveM servers, and dropped with install docs that actually work.
// New drops land in the Discord first. Changelogs go on the blog.
Five things, done properly
Every asset ships game-ready: streamed correctly, animated where it needs to be, and documented so it's live on your server in minutes.
Melee weapons
Blades, blunts and improvised gear with custom kill/hit animations and proper prop weighting.
Ranged weapons
Sidearms, long guns and specials with tuned stats, weapon components and clean iron sights.
Clothing
EUP and MP clothing packs for MP Male / MP Female, drawable-mapped and ready for your framework's shops.
Scripts
Lightweight, framework-aware resources — no bloat, readable config, and exports so you can hook your own systems in.
Free drops
Regular no-cost releases for the community — full assets, same quality bar, no strings.
Install guides →
Step-by-step docs for getting weapons, clothing and scripts running on your server.
Latest drops & changelogs
The Tempest melee pack: six blades, fully animated
Six new melee weapons — three swords, a cleaver, a machete and a tomahawk — each with bespoke attack and idle animations, blood decals and a shared holster prop set.
ChangelogLoadout Script v2.1 — persistent inventories, MLO fixes
Loadouts now survive server restarts and player relogs, the armoury MLO no longer clips at the back wall, and there's a proper QBCore export for granting kits from other resources.
Dev logBehind the build: rigging a katana that reads on screen
A real katana looks wrong in GTA V — too long, too slow, and it clips through everything. Here's the reference work and the animation compromises that make a 90 cm blade feel right in a fist fight.
Get it running
Install a weapon pack in FiveM
From the download to a working weapon: where the resource goes, streaming the model, registering the weapon, and adding it to your inventory.
TroubleshootingFix missing weapon animations & T-pose
Why a ped T-poses when holding a weapon, or the weapon floats with no grip — and the load-order and fxmanifest fixes that sort it.
ConfigurationConfigure the Loadout script
Walking through config.lua — framework detection, defining kits, permission gates, the armoury location, and the persistence options.
Everything drops in the Discord first
Release pings, free assets, previews, and a place to get install help fast. Come hang out.